Avalanche Studios founder: Just Cause 5 is impossible to make
The founder of Avalanche Studios, the creator of the Just Cause game series, says in his new statements that making the fifth installment of this series seems impossible.
Earlier this year, it was reported that the development of Just Cause 5 had been halted and the project canceled. Christofer Sundberg, founder of Avalanche Studios, announced in a post on the social network X that the current structure of the studio would not allow for the revival of this game.
The first Just Cause game was released in 2006 and offered an engaging experience as an open-world action title. This game pushed the PlayStation 2 and Xbox consoles to their limits, immersing players in a vast world with thrilling missions.
After that, three more games from this series were released, but the fourth installment, which is considered the last main entry in the series, became the end point for this franchise. According to the founder of Avalanche Studios, part of the responsibility for this game rested with him.
He says about this:
Just Cause 4’s problems were partly due to my decision to step away from creative leadership and get involved in corporate and administrative matters. Add to that issues like publisher problems, an unsuitable team composition, and roles. This is very regrettable, because now that I look at this game, I see that it had high potential.
Sundberg also spoke about the canceled game Contraband. Recently, images of this title have been published online, which led him to explain his connection to the project.
My team and I pitched Contraband to Microsoft in 2017, and the contract was signed. Since then, this game has naturally undergone many changes, but it would be fantastic if it were ever released in some form. But making and reviving Just Cause 5 is no longer feasible, because very few of the original team members are currently at the studio.
Sundberg also criticized the current management model of Avalanche Studios, stating:
I doubt they can rebuild such a project. They need to rediscover their passion and courage, take risks, upset people, and make games that others said were impossible. I founded Avalanche to break molds, not to fit into one.