The Ultimate Guide: Best Attack Armies for Every Town Hall (TH5 to TH16)
Mastering the art of attack is the key to success in Clash of Clans. Whether you’re pushing trophies, farming resources, or dominating in Clan Wars, choosing the right army composition for your Town Hall level is crucial. This comprehensive 2500-word guide breaks down the most effective, meta-approved attack strategies for every single Town Hall level, from the early game to the competitive pinnacle of TH16.
Why Your Town Hall Level Dictates Your Attack Strategy
Your Town Hall (TH) level unlocks new troops, spells, Siege Machines, and hero levels, fundamentally shifting the attack meta. Using a TH9 army at TH12 will fail miserably. This guide is structured to provide you with a proven, powerful army for each stage of the game, explaining not just the “what,” but the “why” and “how.”
Town Hall 5-6: Learning the Fundamentals
Focus: Simple compositions, funneling basics, and resource farming.
TH5/6 Power Army: Giant-Healer (The Classic Tank & Spank)
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Army Composition: 12 Giants, 2 Healers, 10 Wizards, 10 Archers, 5 Wall Breakers. Spells: 2 Heal, 1 Rage.
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Strategy: This army teaches core concepts. Giants are your tanks. Deploy them first to absorb fire from point defenses. Use Wall Breakers to open compartments. Follow with Wizards and your Barbarian King (at TH6) for clean-up. The Healers on your Giants (creating a “Healer Tank”) provide immense sustainability.
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Pro Tip: Always deploy Giants in a spread-out line to avoid splash damage from Mortars. Keep your Healers safe—they are priority targets for Air Defenses.
Town Hall 7: Air Force Enters the Arena
Focus: Introduction to powerful air attacks and the first Hero.
Best TH7 Army: Mass Dragons
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Army Composition: 10 Dragons, 3 Lightning Spells, 1 Rage Spell. Clan Castle: Balloon or Dragon + Poison.
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Strategy: The iconic TH7 war army. Use your 3 Lightning Spells to destroy one of the two Air Defenses. Deploy Dragons in a line from the side opposite the remaining Air Defense, funneling them toward the core. Use the Rage spell over clusters of defenses and the Barbarian King to help with funneling.
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Pro Tip: Funneling is key! Place one dragon on each outside corner building to create a path inward, then deploy the rest in a line.
Town Hall 8: Strategic Depth & Ground Assaults
Focus: More spell variety, the introduction of Dark Elixir troops, and Pekka strength.
Best TH8 War Army: GoHo (Golems & Hogs)
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Army Composition: 2 Golems, 20-25 Hog Riders, 8-10 Wizards, 5-8 Wall Breakers. Spells: 2 Heal, 1 Rage, 1 Poison. Clan Castle: Hog Riders or Golem + Poison.
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Strategy: This introduces the “Kill Squad” concept. Use your Golems, Wizards, and Barbarian King to create a funnel and destroy the enemy Queen (if present) and set off potential Giant Bombs. Then, deploy your Hog Riders in surgical groups to target defenses, using Heal Spells to protect them from bomb towers and giant bombs.
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Pro Tip: Scout for double Giant Bomb locations (“DGB spots”)—typically near high-value defenses. Avoid sending all your hogs there at once.
Town Hall 9: The Game-Changer
Focus: The Archer Queen, X-Bows, and massive strategic expansion. This is where true skill develops.
Best TH9 Hybrid Army: GoBoLaLoon (Golems, Bowlers, Lavahound, Balloons)
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Army Composition (Kill Squad + LaLo): 1 Golem, 2 Lavahounds, 15 Balloons, 5 Bowlers, 6 Wizards, 4 Wall Breakers. Spells: 1 Rage, 2 Haste, 1 Jump, 1 Poison, 1 Freeze. Clan Castle: Siege Barracks (with Yeti) or Stone Slammer + Poison.
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Strategy: A complex but devastating 2-phase attack. Phase 1: Use the Golem, Bowlers, Heroes, and a Siege Machine to destroy the enemy Queen, one Air Defense, and the Clan Castle troops (the “Kill Squad”). Phase 2: Deploy Lavahounds and Balloons from the opposite side to clear the rest of the base. Use Haste spells to speed up the Balloon cleanup.
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Alternative Queen Walk/Hybrid: Master the Queen Walk, which becomes a foundational skill for higher THs.
Town Hall 10: Power Spike & Siege Machines
Focus: Inferno Towers, higher hero levels, and the game-changing introduction of Siege Machines from the Clan Castle.
Best TH10 War Army: Mass Miners
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Army Composition: 40-45 Miners, 4-5 Heal Spells, 1 Poison. Clan Castle: Siege Barracks with Yeti/Bowlers or a Stone Slammer + Poison.
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Strategy: Miners are immune to ground traps while underground and heal rapidly. Deploy them in a wide line so they spread across the base. Use Heal Spells proactively over groups of Miners tackling inferno towers or bomb towers. The Siege Machine acts as a powerful funneling tool and tank.
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Pro Tip: Avoid compartments with high DPS and no resources, as Miners target resource buildings and storages.
Town Hall 11: The Electro Dragon & Grand Warden
Focus: The mighty Electro Dragon, the Grand Warden (with his life-saving Eternal Tome), and Eagle Artillery.
Best TH11 War Army: Electro Dragon Blitz
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Army Composition: 8-10 Electro Dragons, 1 Balloon (for lure), 1-2 Headhunters (for enemy Heroes). Spells: 1 Rage, 3 Freeze, 1 Poison, 1 Lightning. Clan Castle: Stone Slammer with Balloons or Blimp + Rage.
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Strategy: Deploy Electro Dragons in a path that allows their chain lightning to jump between defenses. Use Freeze Spells to lock down key defenses (especially Inferno Towers and Eagle Artillery) and the Grand Warden’s ability to protect them from Seeking Air Mines and high damage. The Stone Slammer provides a fantastic tank and pathing for the EDrag chain.
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Pro Tip: Be very mindful of air sweepers. Attack into them or freeze them.
Town Hall 12: The Mega Weapon & Siege Barracks
Focus: The Giga Tesla, Siege Barracks workshop, and yet another hero level increase.
Best TH12 Farming & War Army: Yeti Smash
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Army Composition: 3 Yetis, 8-10 Bowlers, 5-6 Wizards, 1 Super Wall Breaker, 1 Archer, 2 Headhunters. Siege Machine: Log Launcher or Siege Barracks. Spells: 3 Rage, 1 Jump, 1 Freeze, 2 Poison.
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Strategy: A brutal ground assault. Use a Yeti and Wizards to create a funnel. Send in your Log Launcher (carrying Yetis/Bowlers) to smash through walls toward the core, followed by your main kill squad (Heroes, Yetis, Bowlers). The Yetis spawn Yetimites upon death, dealing massive area damage. Rage everything in the core.
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Pro Tip: Use Headhunters in your Clan Castle to snipe the defending enemy Heroes.
Town Hall 13: The Royal Champion & Scattershots
Focus: The Royal Champion (incredible for snipping defenses), Scatter Shot defenses, and the introduction of Super Troops.
Best TH13 War Army: Hybrid (Hogs + Miners)
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Army Composition: 20-25 Hog Riders, 20-25 Miners, 1-2 Super Wall Breakers, 1 Healer (for possible Queen walk). Spells: 3 Heal, 2 Rage, 1 Poison, 1 Freeze. Clan Castle: Siege Barracks with Yetis/Ice Golem + Rage.
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Strategy: The ultimate “one-two punch.” Use a Queen Walk or King/Bowlers to create a large funnel and take out key defenses and the Scattershot. Then, send in a single, massive wave of Hogs and Miners together. The Hogs target defenses, Miners target everything else, and they protect each other. Heal spells are absolutely critical for this army’s success.
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Pro Tip: This army requires excellent funneling. If the funnel fails, your troops will circle the base and die.
Town Hall 14: The Pets System & Builder Hut
Focus: Hero Pets add a powerful new layer, and the Battle Builder Hut provides an extra defensive/offensive twist.
Best TH14 War Army: Super Archer Blimp (SAB) + Lalo
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Army Composition: 1 Lavahound, 20+ Balloons, 5-6 Super Archers, 4-5 Headhunters, 1 Baby Dragon, 1 Super Wall Breaker. Spells: 4 Haste, 1 Rage, 1 Invisibility, 1 Freeze, 1 Poison. Clan Castle: Blimp + Rage/Invisibility.
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Strategy: High-skill, high-reward. Phase 1: Use the Blimp (carrying Super Archers and a Rage) protected by a Lavahound and Haste spells to fly over the base. Drop it on the Town Hall or key defense cluster, deploy Invisibility, and let the Super Archers obliterate the core. Phase 2: Clean up the rest of the weakened base with a Lavahound and Balloons (LaLo).
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Pro Tip: Unicorn (Healer Pet) on your Queen is vital for keeping her alive during potential walks.
Town Hall 15: The Monolith & Spell Towers
Focus: The devastating Monolith defense, game-altering Spell Towers (Recall, Rage, Poison), and the mighty Root Rider.
Best TH15 War Army: Root Rider Smash
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Army Composition: 3-4 Root Riders, 2-3 Ice Golems, 8-10 Bowlers, 4-5 Wizards, 2-3 Headhunters, 1 Super Wall Breaker. Spells: 3 Rage, 2 Freeze, 1 Jump, 1 Poison. Clan Castle: Log Launcher with Yetis + Rage. Pets: Diggy (on Royal Champion), Phoenix (on Grand Warden), Unicorn (on Queen), Owl (on King).
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Strategy: A dominant ground force. Root Riders are incredible tanks that multiply when their roots are destroyed. Create a solid funnel on one side of the base, then push your entire army (behind a Log Launcher) in a concentrated “smash” through the core. Use Freeze Spells for the Monolith and enemy Rage/Recall Spell Towers. The goal is overwhelming power in a focused path.
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Pro Tip: Use the Grand Warden‘s ability to protect your smash from the Monolith’s multi-beam.
Town Hall 16: The Current Meta Frontier
Focus: New hero equipment, balance shifts, and evolving counters to powerful TH15 defenses.
Best TH16 Attack Armies (Meta Choices):
1. QC (Queen Charge) Root Rider Hydra:
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Composition: A long Queen Charge (with Healers) to take out key defenses (Monolith, Spell Tower). The main army consists of Root Riders, Dragons, and Balloons (the “Hydra” mix) sent on the opposite side. The Warden walks with this group. This leverages the Queen’s power and the Hydra’s brute force.
2. Super Archer Blimp (SAB) with Yeti Smash Backend:
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Concept: The SAB strategy from TH14 remains top-tier at TH16 for core destruction. The backend is often a Yeti/Bowler smash to clean up the remaining half of the base. Requires precise spell timing (Invisibility, Rage, Freeze).
3. Mass Dragon Riders (Post-Buff Strategy):
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Composition: 8-10 Dragon Riders, 3-4 Balloons, 1-2 Headhunters, with Rage, Freeze, and Haste spells. Clan Castle: Stone Slammer with Balloons.
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Strategy: Dragon Riders’ high HP and splash damage make them formidable. Use a Stone Slammer for funneling and tanking. Deploy Dragon Riders in a wide line, using Haste to speed them up and Freeze on key defensive clusters (especially Monolith and Spell Towers).
General Tips for Mastering Any Army
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Practice in Friendly Challenges: Never use a new army in war without testing it first.
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Know Your Spells: A well-timed Freeze or Invisibility spell is often the difference between 1 star and 3.
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Clan Castle is Crucial: Always have it filled, and choose the right Siege Machine for your attack plan.
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Heroes Are Key: Keep them upgrading constantly. A 5-level difference on a hero is massive.
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Scout, Scout, Scout: Look for trap locations, Clan Castle lure potential, and pathing before you attack.
Conclusion: From Apprentice to Legend
The journey from Town Hall 5 to Town Hall 16 is one of constant learning and adaptation. Start by mastering simple funneling with Giants and Healers, grow into the explosive power of Dragons and Hogs, and finally command the complex, multi-phase symphonies of destruction required at TH16. The best army is not just the one with the highest DPS, but the one you understand completely. Pick a strategy for your level, practice it relentlessly, and watch your trophies and war stars soar.
Ready to deploy? Pick your Town Hall, copy the army, and launch your first attack towards mastery today!